Please press/release the button on your I/O module. You'll find that the square on the Flash Player window blinks. In this example, the application receives a status message of the button, then controls the property of the square (please refer actual code in the next page).
Next, please close the Button.swf and open the LED.swf. If you press/release the mouse button on the window, the LED on your I/O module is turned on while you are pressing. In this example, the application sends commands to control LED corresponding to the mouse status.
You can communicate between Flash applications and your I/O module in this way. Congratulations, you have finished basic testing.